For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save | By simply speaking aloud, you can alter the very foundations of reality in accord with your desires |
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You create one object of up to 25,000 gp in value that isn't a magic item | This damage can't be reduced or prevented in any way |
The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong.
18After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell | Gms can be your biggest enemy when it comes to lawyering what you say based on context |
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Reality reshapes itself to accommodate the new result | Alternatively, you can create one of the following effects of your choice:• Marker icons included in grouped layer control via the The data provided on this site is for informational and planning purposes only |
The stress of casting this spell to produce any effect other than duplicating another spell weakens you.
This is also considered a neutral consequence of your wish | You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll |
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You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours |
For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days.
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